Ciel Fledge DEMO is now OUT
Ciel Fledge Alpha build demo can now be downloaded at our page files section.
View Article[Ciel Devlog #19] More Activities “Battle Mini-games” Variation
In this 19th entry of Ciel Fledge devlog, we talk about the help content in the game and more visual variaties for the battle minigames.
View Article[Ciel Devlog #20] Refining the Schedule Sort System
In this 20th entry of Ciel Fledge devlog, we talk about refining the schedule interface by giving new sort system and a new Social tab.
View Article[Ciel Devlog #21] Chapter 2 & 3 Content Development
In this 21th entry of development log, we talk about development for chapter 2 and 3 of the game
View Article[Ciel Devlog #22] Background Graphics Overhaul
In this 22nd entry of the devlog and the last entry in 2017, we talk about the background graphics overhaul for Ciel Fledge.
View Article[Ciel Devlog #23] Backgrounds & Calendars
The remaking of cutscene backgrounds and implementation of calendar system.
View Article[Ciel Devlog #25] Back To Devlog
In this 25th devlog entry, we talked about what happened on the development side during the month of the kickstarter campaign for Ciel Fledge and the follow up of what are we doing after the campaign...
View Article[Ciel Devlog #26] Main Story and Voice Acting Progress
The 26th Devlog details the progress of the story implementation and many things. The progress includes Voice Acting progress and new Backgrounds.
View Article[Ciel Devlog #27] NPC Characters Development, Battle Technique, and Exploration
In this devlog entry, we talk about writing NPC characters story and a glimpse on graphics for battle technique and exploration stage of the game.
View Article[Ciel Devlog #24] Traits with a Grain of Holidays
This 24th Devlog details various things that have not been explained since the alpha 0.4 demo, from damage numbers, new indicators, and a brand new mechanic: Traits.
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